/**
 * This file is part of aion-lightning <aion-lightning.org>
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author LokiReborn
 */
public class SM_WINDSTREAM_ANNOUNCE extends AionServerPacket {
    private int bidirectional;
    private int mapId;
    private int streamId;
    private int state;

    public SM_WINDSTREAM_ANNOUNCE(int bidirectional, int mapId, int streamId, int state) {
        this.bidirectional = bidirectional;
        this.mapId = mapId;
        this.streamId = streamId;
        this.state = state;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(bidirectional);
        writeD(mapId);
        writeD(streamId);
        writeC(state);
    }
}
